Noillirk
Privacy
Updated November 9, 2026
This notice covers the Noillirk browser game, including the Daily, Unlimited and challenge links and optional Google sign-in. You can play and join challenges without an account.
Optional Google sign-in
If you choose to sign in with Google, we store your Google account identifier, name, email address, verification status and profile image URL to create and recognise your Noillirk account. Google handles the sign-in; we do not receive your Google password or request access to Gmail, Drive or contacts. Our authentication service also stores tokens issued during sign-in. Authentication cookies keep you signed in.
Noillirk and Crowdict share game and account services. An account and submitted results may be recognized on both sites, including on shared leaderboards and challenges. Browser cookies and local game history remain specific to each site and device.
On sign-in screens and before you start playing, Google One Tap may offer a shortcut. Loading it connects your browser to Google Identity Services, which is subject to Google’s privacy policy. You can dismiss it, use the Google sign-in button instead, or keep playing as a guest. Signing out does not clear your local game progress.
Signing in does not upload or synchronise your existing browser progress. New public run records can be linked to your account so they use your chosen Profile name. You can delete your shared Noillirk and Crowdict account from your Profile. This removes sign-in access on both sites, account details, saved challenge memberships, rooms you own and room rounds you created. Shared game results and their original public names remain, as does game history stored on your device. To request removal of a shared result, contact hello@noillirk.com with its link.
What stays in your browser
Your answers are sent to our game service for checking and scoring. Rejected answers may also be recorded as described below. Your Daily progress and results, your streak, your nickname, your sound and music settings, your chosen Unlimited length and the graphics quality the game picked for your device are saved in this browser’s local storage.
My stats & history keeps a separate game history, including scores and your answers, in this browser’s IndexedDB storage. This personal history is not uploaded or synced to an account. You can download a copy from that page. The existing result and challenge storage described below still applies.
Clearing this site’s browser data removes them. They don’t follow you to another device, and a private window may discard them when you close it.
Challenges and results
When you finish a run we store your nickname, your answers and scores, the time, and a random identifier created in your browser. People who open a challenge link can see the nicknames and scores on its board. We don’t store your email or IP address with this data. Guests receive a stable random nickname. After signing in, you can choose a public Profile name for new challenges and leaderboards; shared challenges keep their original name. Your account identifier is kept privately with signed-in runs and is not included in public challenge responses. To have a run removed, write to hello@noillirk.com with its link.
If you join a room, its members can see your public name and your Daily and room round scores.
When you rate a question or a stage with 👍 or 👎, we keep the rating, any reasons and note you add, the answer you typed, which stage you played on and your browser’s random game id, so a changed vote replaces the old one. Suggestions you send from the Suggest page are kept without any id.
When you vote for a new stage, question categories or features, we keep your choices, any text you add and your browser’s random game id, so you can change your vote and the new one replaces the old. When you report something broken, we keep what kind of problem it is, the answer and note you add and, unless you untick them, the details listed with the report: the page, the stage, the mode, the question number, your browser, your screen size and the game’s version. A report is kept without any id.
Answers the game turns down
When the game turns down an answer, or you tap “Should this count? Tell us”, we store the prompt and the answer’s text in lower case without accents or punctuation, with a count and when it last came up. Nothing that says who typed it goes with it: no nickname, identifier or IP address. We read these lists to add the answers we missed.
Anonymous game statistics
We sometimes compare default game stages using your browser’s random game id. During the first 30 minutes of a new assignment, we estimate active game time while the page is visible, focused and recently used. Background and idle time do not count. This uses the same privacy controls as the anonymous game statistics below.
The page loads a script from our own installation of Plausible Analytics, a cookieless analytics tool that we run on our own server. It counts page visits and a few game events: a run starting (and whether it was picked up again) and finishing, the first question appearing, the first key you press in a run, the band of each answer, opening and using Share, opening a challenge link, opening the answers review, the graphics quality your device settles on, and which address a missing page was asked for.
These events carry game values only, such as the mode, the question number, the band, the points and people of a finished run, its title, how many players a challenge holds, and how long the first question and your first key press took. They never include what you typed, your nickname or your challenge link, and they contain no personal data. Plausible sets no cookies and doesn’t store your IP address; for a page visit it records the page, the site that sent you, and your browser, device type and country. Blocking the script, for example with a content blocker, stops Plausible statistics without affecting the game.
We also use Google Analytics 4, which loads after the page has finished loading. It sets cookies to count visits and pages viewed, and Google processes that data under its own privacy policy. Blocking Google Analytics, for example with a content blocker or Google’s opt-out browser add-on, does not affect the game.
Returning visits
We also use your browser’s random game identifier to record which dates you visit our public game pages, start a game, or submit a complete Daily or Unlimited 10/20 run. We keep one activity record per browser per day, using Los Angeles dates, to understand whether players return. These records do not include your IP address, nickname or answers. They are separate from Plausible statistics.
We honor your browser’s Do Not Track and Global Privacy Control signals for this activity recording. Clearing site data resets the browser identifier for future visits. To request removal of past activity, write to hello@noillirk.com with a result link from that browser.
Advertising
Our pages, except challenge links, load Google AdSense to show ads. Third-party vendors, including Google, use cookies to serve ads based on your prior visits to this website or other websites. Google’s use of advertising cookies enables it and its partners to serve ads to you based on your visits to this site and/or other sites on the Internet.
You can opt out of personalized advertising by visiting Google Ads Settings, or opt out of some third-party vendors’ use of cookies for personalized advertising at www.aboutads.info. To learn how Google uses information from sites that use its services, see How Google uses information from sites or apps that use our services. Where the law requires it, we ask for your consent before ad cookies are used.
Loading the game
Your browser requests the page, images, fonts, sounds, scripts and question files from our hosting provider. As with any website, those requests reveal technical information such as your IP address, your browser and the address requested to the services that handle them. Cached files may stay on your device so later visits load faster.
Sharing and challenge links are your choice
When a run ends, the result panel makes image cards and a short text. The text holds the Daily number or “Unlimited”, how many people you pulled (or, on the sky climb, how high you climbed and the zone you reached), one coloured circle per question, your title, how you did against the friends in a challenge, and a challenge link. Every card carries the link as a QR code, and the best-moment card also shows one of your answers.
A challenge link opens your stored run: its board shows each player’s nickname, title and score, and during the game your friend sees the answer you gave after each of theirs. If the link could not reach us when you shared, it carries your nickname and answers in the link itself instead, with those of the earlier players, up to five in all, and anyone who has that link can read them. You decide whether to copy the text, save the image or send them through another app, and that app handles them under its own privacy policy.
Your controls
You can mute the game’s sounds or turn its music off, use your system’s reduced-motion setting, and remove saved progress and your nickname through your browser’s site-data controls. No account is needed for any of this. Ad personalization can be turned off as described under Advertising.